Virtual Reality: Slow Growth but Expanding Use Cases


When the Oculus Rift launched in 2014, industry stakeholders speculated that the new, high-end in-home virtual reality headset would disrupt the entertainment industry. Just four years later, the technology has reached a crossroads, still lacking adoption by mainstream consumers. In a recent survey, 25 percent of broadband households indicated they were familiar with some type of VR technology, but just 8 percent actually owned a headset, Parks Associates researchers found. While ownership has grown significantly over the past two years, VR headsets have not experienced an adoption explosion.
Source: https://www.ecommercetimes.com/perl/syndication/rssfull.pl

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